﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace XML.Ultils
{
    public class Miscs
    {
        private string NAME = "";
        private int VERSION = 1;
        private string TYPE = "";
        private string USE = "";
        private float AMOUNT = 0;
        private float TIME = 0;
        private string AMOUNT_IS_WEIGHT = "";
        private string USE_FOR = "";
        private string NOTES = "";
        private string DISPLAY_AMOUNT = "";
        private string INVENTORY = "";
        private string DISPLAY_TIME = "";

        //get, set Name
        public void setNAME(string x)
        {
            this.NAME = x;
        }
        public string getNAME()
        {
            return this.NAME;
        }
        //get, set VERSION
        public void setVERSION(int x)
        {
            this.VERSION = x;
        }
        public int getVERSION()
        {
            return this.VERSION;
        }
        //get, set TYPE
        public void setTYPE(string x)
        {
            this.TYPE = x;
        }
        public string getTYPE()
        {
            return this.TYPE;
        }
        //get, set USE
        public void setUSE(string x)
        {
            this.USE = x;
        }
        public string getUSE()
        {
            return this.USE;
        }
        //get, set AMOUNT
        public void setAMOUNT(float x)
        {
            this.AMOUNT = x;
        }
        public float getAMOUNT()
        {
            return this.AMOUNT;
        }
        //get, set TIME
        public void setTIME(float x)
        {
            this.TIME = x;
        }
        public float getTIME()
        {
            return this.TIME;
        }
        //get, set AMOUNT_IS_WEIGHT
        public void setAMOUNT_IS_WEIGHT(string x)
        {
            this.AMOUNT_IS_WEIGHT = x;
        }
        public string getAMOUNT_IS_WEIGHT()
        {
            return this.AMOUNT_IS_WEIGHT;
        }
        //get, set USE_FOR
        public void setUSE_FOR(string x)
        {
            this.USE_FOR = x;
        }
        public string getUSE_FOR()
        {
            return this.USE_FOR;
        }
        //get, set NOTES
        public void setNOTES(string x)
        {
            this.NOTES = x;
        }
        public string getNOTES()
        {
            return this.NOTES;
        }
        //get, set DISPLAY_AMOUNT
        public void setDISPLAY_AMOUNT(string x)
        {
            this.DISPLAY_AMOUNT = x;
        }
        public string getDISPLAY_AMOUNT()
        {
            return this.DISPLAY_AMOUNT;
        }
        //get, set INVENTORY
        public void setINVENTORY(string x)
        {
            this.INVENTORY = x;
        }
        public string getINVENTORY()
        {
            return this.INVENTORY;
        }
        //get, set DISPLAY_TIME
        public void setDISPLAY_TIME(string x)
        {
            this.DISPLAY_TIME = x;
        }
        public string getDISPLAY_TIME()
        {
            return this.DISPLAY_TIME;
        }

    }
}
